Since I can remember I was never much interested in the real world. When I was very young I discovered fantasy literature and since then I’ve hardly ever stopped reading science fiction books and watching movies and TV series.
I grew up reading Jules Verne, HP Lovecraft, HG Wells, Isaac Asimov, Arthur C. Clarke, Ray Bradbury, Robert Heinlein, Stanislaw Lem, Clifford D. Simak and others. Overall I’ve gravitated to those writers that help us to imagine what is in our future, or how the Universe around us could be, paying special attention to authors who take science very seriously in their books and also fill them with a sense of wonder, like Greg Egan.
Next to that love of science fiction literature which has sustained me for more than 30 years, I’ve also been a big fan of film and television in the same genre, as well as comics, and of course, video games. Some of my best childhood memories are accompanied by episodes of Star Trek, Doctor Who or Battlestar Galactica.
I’ve always been interested in computer animation, and because of that I began studying computer science, with the hope it could serve me to work on 3D animation or videogame design. Unfortunately in the early 90s there weren’t many opportunities to do that from a starting point in computer science. So later I decided to go to film school to study filmmaking and television. It was there that I found my true calling, and during the last fifteen years I have dedicated my time to learn and work in the fields that interest me most in the audiovisual world: writing, directing and, of course, everything related to the world of digital post-production, 3D animation and VFX.
The opportunity to work on a science fiction series where science is a fundamental part of the whole, and is further directed toward young people with an open mind, and is also produced by the great Vince Barnett, is a dream come true, so I can say only that I’m very happy to be part of Scienstars team.